The Innovation Team not only oversees global innovation strategies for AB InBev, but it also maintains a community of over 10,000 innovators, entrepreneurs, and developers around the world to collaborate in finding creative solutions to major business challenges. 

As such, our goals are divided into two main parts: Hack the World, and Technology Trends

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Hack the World

Hack The World is AB InBev's commitment to connecting with the most talented minds across the globe when it comes to creation, technology, and innovation. Hack The World aims to identify the most innovative solutions to major business challenges leveraging new technology, as well as helping students, creators, and entrepreneurs achieve their dreams and career aspirations through an extended working relationship with the world's largest beer manufacturer. 

Keep in touch with Hack the World through our social media channels! TwitterFacebook, and Youtube

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Technology Trends

At the Beer Garage, we are committed to becoming subject matter experts on the following six trends: Geofencing, Artificial Intelligence, Connected Self, AR/VR, 3D Printing, and Internet of Things. Located in the center of Silicon Valley, we have the ability to leverage the Silicon Valley and US ecosystem to build a network of partners for learning. Furthermore, with our knowledge in these tech trends, we are able to educate ABI across functions such as logistics and supply, global zones, and partners by identifying use cases and designing pilot tests to apply solutions around the world. 

 

Technology Trends

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The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception and speech recognition.

- Read more about it here -

 

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Wearable technology which mainly features the ability to connect to the Internet, enabling data to be exchanged between a network and the device.

- Read more about it here -
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The use of GPS/RFID tech to create a virtual geographic boundary, enabling software to trigger a response when a mobile device enters or leaves an area.

- Read more about it here -
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View of an environment whose elements are augmented or virtually created by computer-generated sensory input like sound, graphics or GPS data.

- Read more about it here -
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The interconnection via the Internet of computing devices embedded in everyday objects, enabling them to, perpetually, send and receive data.

- Read more about it here -
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Process of making a physical object from a three-dimensional digital model, typically by laying down many thin layers of a material in succession.

- Read more about it here -